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Jones in the fast lane remake
Jones in the fast lane remake






The first to achieve the desired maximum ratings across those scales is the victor. ‘Success’ is the operative word in JITFL, and whether playing alone against the computer-controlled “Jones” or against up to 3 other human players, the aim is to ‘get ahead’ in the areas of money, happiness, status and education. The board game interface belies the fact that while JITFL involves elements of chance, there is actually a great deal of player control and choice involved in achieving success. One can certainly see the influences of Monopoly, Careers and Milton Bradley’s Game of Life in the design. Even describing it to the uninitiated is somewhat difficult – I’ve heard it classified as a mixture between a life simulation game and a board game. The little known Jones in the Fast Lane (JITFL) could arguably be used as a fair barometer of one’s Sierra fandom: plenty of King’s Quest and Space Quest aficionado aren’t even aware that it existed. One of the more bizarre games they managed to come up with was 1990’s Jones in the Fast Lane for the PC. Its obvious to even a passing fan of Sierra’s past output that there were a lot of creative people working for and with the company – they showed a willingness to take risks and do some unexpected things. While adventure titles were certainly their bread and butter, they nonetheless published and developed a variety of games in other genres. As my previous article discussed, Sierra On-Line was, during the mid 80’s through mid-90’s, best known for its lines of graphical adventure games.








Jones in the fast lane remake